project(Bullet)
aux_source_directory(. SOURCE_FILE)
add_library(${PROJECT_NAME} STATIC ${SOURCE_FILE})
target_link_libraries(${GAME_EXECUTABLE_NAME} ${PROJECT_NAME})
target_include_directories(${PROJECT_NAME} PRIVATE
        ${CMAKE_SOURCE_DIR}/src/core
        ${CMAKE_SOURCE_DIR}/src/manager
        ${CMAKE_SOURCE_DIR}/src/enemy
        ${CMAKE_SOURCE_DIR}/src/bullet
        ${CMAKE_SOURCE_DIR}/src/map
)